- Отрасли: Software
- Number of terms: 4366
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One of three vectors (X, Y, and Z) that define the three dimensions of a scene.
Industry:Software
The angle of a camera’s sight line relative to a plane perpendicular to the ground plane.
Industry:Software
In modeling, a curve or surface that is a duplicate of an existing curve or surface, but is set off from the original copy.
Industry:Software
In Maya Fur, a simulation of the lighting of fur pointing away from the light on the back side of an object.
Industry:Software
A method of selecting and drawing only those surfaces that face into the surface normal. One-sided polygons facing away from the surface normal are not shown.Backface culling helps speed up the display and manipulation of objects.
Industry:Software
An image, texture, or color that is rendered behind all objects in a scene. Backgrounds are useful in providing more realistic images when rendering, or as a temporary reference when modeling or animating objects in a scene.
Industry:Software
1) In animation, the process of creating a single animation curve for an object whose actions are being provided by simulation rather than by keys and animation curves (keysets). This process makes many types of animation available that are not available for keyset editing.
2) In rendering, the process of rendering illumination, shadow, shading, and textures to a file texture or to per-vertex color mesh. Baking lets you render an object once and either re-use the file texture as a texture map or bake colors onto vertex meshes. Texture maps can also be manipulated to obtain lighting effects that would be difficult to achieve in other ways.
Industry:Software
In mental ray rendering, a logical collection of baking properties, which allows objects to be collected together and baked at the same time with their various parameters.
Industry:Software